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Wing It

Tell stories with an extreme trist

Mechanics:

Action Choice, Chance, Collection, Hidden Action, Improvisation, Presentation, Real-time, Resource Management, Role-playing, Turn-based, Voting, Wordplay,

Dynamics:

Adaptability, Application, Communication, Confidence, Creativity, Curiosity, Cultural Intelligence, Feedback, Growth Mindset, Organization, Persuasion, Positivity, Problem Solving, Professionalism, Public Speaking, Resourcefulness, Risk-taking, Skill-building, Time Management,

HOW TO PLAY

Play Personalities

Joker, Explorer, Collector, Creator, Storyteller,

As a Physical Game

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As a Digital Game

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As an Opener

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As a Core Activity

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As a Closer

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FACILITATION TIPS

Buy / Access

Flying Leap Games: https://flyingleapgames.com/products/wing-it-the-game-of-extreme-storytelling-1

DIY Notes:

Variations

> Apples to Apples (similar game) 

> Create custom resource and scenario cards 

> Put additional constraints on the storyteller

Pulse Check

Q - Are people having fun — smiling, laughing, in deep thought? 

Q - Does everyone seem open to keep playing? Are the disengaged able to be more engaged? 

Q - Do you hear productive strategizing about how to improve process or results?

Why

Position the reflection around seeking strong connection to the purpose and people behind the experience: 


Q - Did you enjoy this game? Do others agree? Why or why not? 

Q - Where might you have changed your strategy or mindset to improve results? 

Q - When did your actions most affect others in the game?

Feel

Position the reflection around sensory and emotional responses to certain options or ideas: 


Q - Were you satisfied with the level of engagement from your team members? 

Q - What made you feel respected and valued during the game? 

Q - When did the game have the most energy? The most tension?

Have feedback? Offer your thoughts here:

Learning Preambles

COMING SOON

Connected Playlists

Why  |  Feel

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