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MECHANICS & DYNAMICS

A glossary of terms used in and around games to aid in play facilitation and remixing. Each set is organized with how it aligns best with the Pressure Matrix.

FEEL MECHANICS

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An element of a game where player abilities and/or game setup are intentionally unbalanced to create unique challenges and experiences.

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An element of a game where players progress through a series of interconnected sessions with evolving storylines and challenges.

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An element of a game where players explore dungeons or labyrinths, battling monsters and collecting loot.

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An element of a game where players engage in discussions and deals to achieve mutual objectives.

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An element of a game where players benefit from being a particular character or having possession of something.

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An element of a game where players deceive opponents by concealing or misrepresenting their intentions or game information.

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An element of a game where outcomes in the game are influenced by random events or dice rolls.

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An element of a game where players are gradually removed from the game until only one remains.

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An element of a game where players try to get as much as possible out of their turn or action before negative consequences happen.

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An element of a game where players build or weave a narrative based on a prompt or objective.

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An element of a game where players earn points for doing something special or completing an optional endgame condition.

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An element of a game where players aim to acquire a set or specific items, cards, or resources during the game.

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An element of a game where players uncover new areas, uncover secrets, or discover hidden elements in the game world.

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An element of a game where players assume the roles of characters and immerse themselves in a fictional world.

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An element of a game where players participate in collective decision-making processes to influence the game.

THINK MECHANICS

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An element of a game where players make decisions from a range of available actions to shape the game's flow or outcome.

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An element of a game where players use logic and deduction to uncover hidden information or solve mysteries.

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An element of a game where players rely on their ability to recall information presented during the game.

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An element of a game where points can be earned in multiple ways, allowing players to pursue various strategies.

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An element of a game where players try to win specific cards or tricks based on rules and card values.

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An element of a game where players must navigate language, word formation, or word-based challenges.

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An element of a game where players strategically control and utilize specific regions or territories within the game.

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An element of a game where players select items, cards, or resources from a limited pool in a sequential manner.

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An element of a game where players use their powers of observation to gain advantages or solve puzzles.

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An element of a game where players solve puzzles or riddles as a central element of the game.

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An element of a game where players answer questions or provide facts to test their knowledge.

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An element of a game where players assign their workers to various locations or actions to gain advantages or resources.

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An element of a game where players work together to achieve common goals, typically facing shared challenges.

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An element of a game where players construct systems or engines within the game to generate advantages.

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An element of a game where players identify and/or create patterns in order to score or compete.

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An element of a game where players allocate and manage resources efficiently to achieve their objectives.

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An element of a game where players take turns to make decisions and actions in a structured sequence.

ACT MECHANICS

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An element of a game where players bid on items or resources, with the highest bidder gaining ownership.

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An element of a game where players build structures, objects, or creations within the game world.

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An element of a game where there is direct competition between two players or teams.

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An element of a game where players must navigate restrictions that are designed to make moves, communications, or roles more complicated

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An element of a game where players compete to reach a specific goal or milestone before their opponents.

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An element of a game where players write or draw with an objective.

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An element of a game where players wager in-game currency or resources on uncertain outcomes, often involving risk and reward.

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An element of a game where players create or add elements to the game, such as cards, by drawing from a deck.

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An element of a game where players make choices secretly, and these choices are revealed later.

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An element of a game where players have a choice over buying, trading, investing, selling, or loaning assets to gain advantage or score.

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An element of a game where players must make rapid decisions and actions in the moment.

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An element of a game where players take actions simultaneously, without waiting for others.

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An element of a game where players engage in direct conflict with one another, often using agreed upon rules of engagement.

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An element of a game where players require physical skill, coordination, or precision in actions.

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An element of a game where players respond creatively and spontaneously to dynamic game situations.

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An element of a game where players must clearly communicate an idea while considering the aesthetics, design, or visual components.

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An element of a game where players roll a die or set of dice as an action.

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An element of a game where players take an action that has direct consequence for another player.

WHY DYNAMICS

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An element of a game where player abilities and/or game setup are intentionally unbalanced to create unique challenges and experiences.

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The determination and persistence to overcome challenges and setbacks.

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Maintaining an optimistic and constructive attitude in the face of challenges and setbacks.

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Crafting long-term plans and tactics to achieve goals.

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The desire to explore and learn more about people, ideas, and possibilities.

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The belief in the potential for personal improvement and development.

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Reacting promptly and appropriately to changing conditions or requests.

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The capacity to understand and relate to the feelings and perspectives of others.

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The ability to influence and convince others of a particular course of action.

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The willingness to make bold or calculated gambles in pursuit of rewards or objectives.

WHAT DYNAMICS

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The capacity to focus on critical elements and details while minimizing distractions.

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The capacity to analyze, evaluate, and make reasoned decisions in complex situations.

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The skill of assigning tasks or responsibilities effectively within a team or group.

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The ability to introduce new ideas, tactics, or approaches.

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Conducting oneself with respect, courtesy, and good sportsmanship.

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Efficiently allocating time and prioritizing tasks to optimize.

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The belief in one's abilities and decisions, often leading to assertive behavior.

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The aptitude to understand and adapt to diverse cultures and player behaviors.

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The ability to recognize, manage, and understand emotions during interactions.

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Maintaining honesty, fairness, and ethical behavior.

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Consistently fulfilling commitments and responsibilities.

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Establishing trust and reliability through consistent actions and decisions.

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The process of choosing the best course of action based on available information and goals.

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The process of establishing clear objectives and targets to guide progress.

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Guiding and motivating a team or group of participants to achieve common goals.

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The process of developing and refining skills and techniques over time.

HOW DYNAMICS

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The ability to adjust and change strategies or approaches based on evolving circumstances.

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The skill of addressing and settling disputes or disagreements among participants.

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The skill of actively hearing and understanding the perspectives and ideas of others.

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The capacity to analyze and find solutions to complex issues.

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The ability to speak up for one's own needs to thrive

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The skill of effectively using acquired knowledge or strategies within the context.

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The practice of providing and receiving constructive criticism and input to improve.

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The capability to manage and perform multiple tasks or actions simultaneously.

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The skill of effectively communicating thoughts and ideas to a group of participants.

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Collaborating with others effectively to reach shared objectives.

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The art of conveying ideas, strategies, and information clearly and effectively to teammates or opponents.

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The proactiveness to take action and make decisions without waiting for instructions.

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The skill of arranging and managing resources, information, and strategies effectively.

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The ability to find and utilize available resources efficiently.

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