
MECHANICS & DYNAMICS
A glossary of terms used in and around games to aid in play facilitation and remixing. Each set is organized with how it aligns best with the Pressure Matrix.
FEEL MECHANICS
An element of a game where player abilities and/or game setup are intentionally unbalanced to create unique challenges and experiences.
An element of a game where players progress through a series of interconnected sessions with evolving storylines and challenges.
An element of a game where players explore dungeons or labyrinths, battling monsters and collecting loot.
An element of a game where players engage in discussions and deals to achieve mutual objectives.
An element of a game where players benefit from being a particular character or having possession of something.
An element of a game where players deceive opponents by concealing or misrepresenting their intentions or game information.
An element of a game where outcomes in the game are influenced by random events or dice rolls.
An element of a game where players are gradually removed from the game until only one remains.
An element of a game where players try to get as much as possible out of their turn or action before negative consequences happen.
An element of a game where players build or weave a narrative based on a prompt or objective.
An element of a game where players earn points for doing something special or completing an optional endgame condition.
An element of a game where players aim to acquire a set or specific items, cards, or resources during the game.
An element of a game where players uncover new areas, uncover secrets, or discover hidden elements in the game world.
An element of a game where players assume the roles of characters and immerse themselves in a fictional world.
An element of a game where players participate in collective decision-making processes to influence the game.
THINK MECHANICS
An element of a game where players make decisions from a range of available actions to shape the game's flow or outcome.
An element of a game where players use logic and deduction to uncover hidden information or solve mysteries.
An element of a game where players rely on their ability to recall information presented during the game.
An element of a game where points can be earned in multiple ways, allowing players to pursue various strategies.
An element of a game where players try to win specific cards or tricks based on rules and card values.
An element of a game where players must navigate language, word formation, or word-based challenges.
An element of a game where players strategically control and utilize specific regions or territories within the game.
An element of a game where players select items, cards, or resources from a limited pool in a sequential manner.
An element of a game where players use their powers of observation to gain advantages or solve puzzles.
An element of a game where players solve puzzles or riddles as a central element of the game.
An element of a game where players answer questions or provide facts to test their knowledge.
An element of a game where players assign their workers to various locations or actions to gain advantages or resources.
An element of a game where players work together to achieve common goals, typically facing shared challenges.
An element of a game where players construct systems or engines within the game to generate advantages.
An element of a game where players identify and/or create patterns in order to score or compete.
An element of a game where players allocate and manage resources efficiently to achieve their objectives.
An element of a game where players take turns to make decisions and actions in a structured sequence.
ACT MECHANICS
An element of a game where players bid on items or resources, with the highest bidder gaining ownership.
An element of a game where players build structures, objects, or creations within the game world.
An element of a game where there is direct competition between two players or teams.
An element of a game where players must navigate restrictions that are designed to make moves, communications, or roles more complicated
An element of a game where players compete to reach a specific goal or milestone before their opponents.
An element of a game where players write or draw with an objective.
An element of a game where players wager in-game currency or resources on uncertain outcomes, often involving risk and reward.
An element of a game where players create or add elements to the game, such as cards, by drawing from a deck.
An element of a game where players make choices secretly, and these choices are revealed later.
An element of a game where players have a choice over buying, trading, investing, selling, or loaning assets to gain advantage or score.
An element of a game where players must make rapid decisions and actions in the moment.
An element of a game where players take actions simultaneously, without waiting for others.
An element of a game where players engage in direct conflict with one another, often using agreed upon rules of engagement.
An element of a game where players require physical skill, coordination, or precision in actions.
An element of a game where players respond creatively and spontaneously to dynamic game situations.
An element of a game where players must clearly communicate an idea while considering the aesthetics, design, or visual components.
An element of a game where players roll a die or set of dice as an action.
An element of a game where players take an action that has direct consequence for another player.
WHY DYNAMICS
An element of a game where player abilities and/or game setup are intentionally unbalanced to create unique challenges and experiences.
The determination and persistence to overcome challenges and setbacks.
Maintaining an optimistic and constructive attitude in the face of challenges and setbacks.
Crafting long-term plans and tactics to achieve goals.
The desire to explore and learn more about people, ideas, and possibilities.
The belief in the potential for personal improvement and development.
Reacting promptly and appropriately to changing conditions or requests.
The capacity to understand and relate to the feelings and perspectives of others.
The ability to influence and convince others of a particular course of action.
The willingness to make bold or calculated gambles in pursuit of rewards or objectives.
WHAT DYNAMICS
The capacity to focus on critical elements and details while minimizing distractions.
The capacity to analyze, evaluate, and make reasoned decisions in complex situations.
The skill of assigning tasks or responsibilities effectively within a team or group.
The ability to introduce new ideas, tactics, or approaches.
Conducting oneself with respect, courtesy, and good sportsmanship.
Efficiently allocating time and prioritizing tasks to optimize.
The belief in one's abilities and decisions, often leading to assertive behavior.
The aptitude to understand and adapt to diverse cultures and player behaviors.
The ability to recognize, manage, and understand emotions during interactions.
Maintaining honesty, fairness, and ethical behavior.
Consistently fulfilling commitments and responsibilities.
Establishing trust and reliability through consistent actions and decisions.
The process of choosing the best course of action based on available information and goals.
The process of establishing clear objectives and targets to guide progress.
Guiding and motivating a team or group of participants to achieve common goals.
The process of developing and refining skills and techniques over time.
HOW DYNAMICS